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Let's start with the good things. The intro was rather movie-like even when the background story sounds... familiar. The character design of Vesper was on point (in a low-poly world where people have no faces) for a slim but muscular woman who had worked as fighter in the organ business of the future. I liked the sequence.
Unfortunately, the dialogue is unskippable (which may be ok at the first but unnecessary on all folowing playthroughs), a little too fast,  and has typos.

Vesper finds out that the person who could save her, maybe, (who is not Anders Hellman but a guy called Simmons) is in the Neon Veil Club. So she grabs her gun (of the size of a railgun but with only 8 bullets in the magazine) and enters the city which is as dark as her mood. There are moving lights though, reminding me of Blade Runner. Luckily, the club is the only building with advertisements while the other buildings are ugly, dark and empty shells, only memories of their former selves. Ah, we are in Detroit...

She enters the club where no one is dancing. All rooms seem empty, but there are some guys with big guns running around, opening fire at sight. I wouldn't recommend this club at all, despite its funky name. Vesper shoots them all as she found out that she can reload her gun and consume the hearts of the deceased to heal herself, probably a bad habit from her previous job.

One door of the club is secured with a puzzle that insults her intellect. She opens the door - and that's it. End of game.

In the credits the Dev talks about a car controller, and yes, there was a car in a street but that's not very unusual in a city.

Okay. This is an unfinished mess. I would rather have a wall of text intro instead of the polished movie one if the actual game which comes after it really would work. The city design is sad, the fighting is broken, the movement of the enemies does not convince me, the bullet rays stay hanging in the room, the club is devoid of... anything which makes a club (but has objects without colliders), there is almost no sound in the game, the plot does not hold up to the description, and there is no menu so I had to end it with Alt-F4.
Yes, it's a GameJam game. It seems you started strong and had not enough time left for the gameplay afterwards. It has potential, though. And please don't ship the DoNotShip directory.