Amended proposition on text notifications
Hey,
I know you're still working on my previous series of proposals(and their numerous edits), but I wanted to make an amended proposition on text notification size.
In the post script of my previous suggestion list I proposed to decrease the size of the "!", denoting unread dialogue to about half the size(5 pixel high, 1 pixel wide or the upscaled equivalent). The problem is even if you do that (and you probably should unless you can think of even less intrusive notification) the screen still becomes way too crowded when you're doing a narrative game with lots of characters. See example bellow (in-game mockup).
Notice that not only the notifications are overlapping some of the assets like the house on the top right(twice), they are also overlapping the "locked chest" icon and due to their size are domineering the scene completely. Note also the sign at the top does not have a notification or to be precise it's not visible, probably because it has to be rendered offscreen . Either that or because it's the same color as the stock wall.
My proposition is to have a checkbox "disable new text notifications" under Development side menu. This way they can be on with games with little dialogue, and off, in dialogue heavy games, where you're supposed to talk to everyone anyways.
Best,
V.
