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(3 edits) (+2)

Hell yeah, I need me some of that sweet dino oil!

This was a unique take on the Old Gold theme, so kudos on that.

I like how the game uses the same map but on each level/objective there’s different things to do. The Zelda-esque movement and map transitions helped give off a good amount of Gameboy feel.

My the best part about this entry is probably the bosses – great work on making a good amount of variety and behavior for each one, that can sometimes be difficult to pull off with limited time. My favorite boss was the one underwater near the bridge.

My constructive feedback would be that I easily get stun locked a lot. Some more invulnerability duration would have been better. Although it could just be a skill issue on my end.

Keep it up!

Thank you so much for the long feedback! Quite a few people had the stun lock issue, its just something that slipped under the radar since we always play tested it ourself and played the game for long enough that it didn't happen to us. That's definitely something to keep in mind for the next project!