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Huh, that's really interesting. So, in theory, the limit is basically either what ever the limits of Game Maker are, or the actual ram limits of what ever computer it's running on?

(+1)

Correct - for example, this works as intended and successfully prints values from 1024 different files:

// pre-generate 1024 INI files:
for (var i = 0; i < 1024; i++) {
    var f = file_text_open_write("f" + string(i) + ".ini");
    file_text_write_string(f, "[test]");
    file_text_writeln(f);
    file_text_write_string(f, "index=" + string(i));
    file_text_close(f);
}
// open INIs:
for (var i = 0; i < 1024; i++) {
    inis[i] = file_ini_open("f" + string(i) + ".ini");
}
// print values:
for (var i = 0; i < 1024; i++) {
    show_debug_message(file_ini_read_real(inis[i], "test", "index", -1));
}

niiiiiiiiiice, this is really rad! Thank you for making this really cool extension :D