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(+1)

The window.finishedDrawing = true part isn't actually required - I forgot to remove it from the docs before release. 

Handling items and pickups seperately is something I have planned, probably going to happen around v1.2b since 1.1b is mainly graphics upgrades. 

The 4096x4096 backdrop thing is something I also plan to fix. Worlds don't actually need to have a backdrop, but drawing a black screen of that size does have performance impacts (for some reason only on Windows, on Linux it is perfectly fine). 

I am also rewriting all of the docs for v1.1b and will certainly include the API. I'll also look into texinfo. 

The engine works fine with other tools, but I only included Eclipse and IntelliJ in the docs because they are what I know how to use. I'll be sure to specify that more clearly in the docs.

I have actually been making games with my engine - I made the engine because I had to make a game for my Computer Science project.

Thank you for the reply.

(+1)

I think in your engine’s page you should proudly show all games you’ve made with that engine. Viewers will also see what the engine is capable of.

Good job with the project! Curious to see what direction it will go.