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Thank you. Honestly I don't make a lot of sidescrollers either so this game was done more just as a change of pace, I wanted to try out making something with a lot more unique animations for story moments, so it was a compromise made to keep the total amount of them in check.

I'm also glad you enjoyed the story, I didn't have that many environments and had to squeeze the dialog between heavy action gameplay sections, so I was worried about the fact that it doesn't have too much breathing room, but I'm glad my writing was bearable despite it not being my forte.