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The very low poly style (with even a standard capsule as protagonist) and the 2D platformer genre don't make it easy to imagine a rich cyberpunk world in which a detective solves a case in a factory. Only the texts provide this paintwork. In return, they are inventive and hint at more.

I have the impression that the start location could be a reminiscence of the Blade Runner balcony scene, and the music takes part of it here. 

Thanks for playing!! A bit of scope creep on our part but we'd love to expand the game. I'll give yours a shot at some point!