ooooh! those are some really cool ideas!
we actually had planned to add some Balatro-ness to the game, but ended up not having as much time to work on it due to natural disasters and other obligations (and plenty of laziness on my part). the limited fire breathing was actually kind of a last-minute design choice made by Macrow that i agree adds a lot of strategy and makes it more interesting. i’d really love to see what kind of other mechanics he comes up with if he wants to keep working on the game post-jam. so yeah, probably would have found a solution for the softlocking if we had more time. but that’s why the reset level button (R) was added.
glad you enjoyed it. thanks a bunch for your thoughtful feedback!