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Hey there! I would really appreciate some rating and feedback on my entry, which is a roguelike take on Minesweeper with a pirate theme. I ran out of time so it's basically a one-level demo with a peek at the further development but, since I plan on continuing to work on this and make it a full release, I would love all the feedback I can get. Good, bad, mid. I will take it all!

https://itch.io/jam/gbjam-14/rate/5035507

(+1)

So first of all, I really like the pirate theme and the feel of the game, I am a sucker for Minesweeper so I might be slightly biased, but it is a fun game! Sad there wasn't much game to play yet, but I think it would definitely be fun to see a full game of this!! From the comments left on your game I am afraid there might be a lot I missed, but I did not manage to access the shop nor finish the level, it seems that sometimes my input didn't register? I played the fixed version, and I did also run into the problem of that the shovel got stuck in the middle of two tiles? Might be because I clicked too fast whilst still moving? So all in all, I had fun but I did walk into a bunch of different bugs, if you would like me to reproduce them for you or give you more details so that you might have an easier time to fix them, lmk, but curious what you will make for a full release for sure! :) 

Hey there! Thanks so much for playing. I really appreciate the honest feedback! I'm glad you enjoyed what worked, sorry to hear you didn't complete the level. Yeah, I definitely ended up biting off more than I could chew in the time allotted. Bending GB Studio to force it to make a complex puzzle game like that was not an easy or quick thing to do. If I were to do it over I'd probably have done a couple of things different.

Having said that, your feedback is useful. I know someone else has told me it seemed like making fast input makes it freeze up or messes with the cursor, and your input sounds very inline with that. Definitely going to keep working on it and try to solve those issues!