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(1 edit) (+1)

Also another one..
Enemies seem to often end up with unconnected chains of "building sites", even early in the game when they haven't been attacked yet..
Here three separate lots of such... unconnected chains. I was using "fast forward" a lot in early stages of this particular game... unsure if it's somehow related. 

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They always did that with me on my Amiga too. The Settlers | GamesNostalgia https://share.google/2DAxm35SyS4qWUOoB

chance it could be an issue with advancing time, gamespeed... but i always saw that behaviour

Just playing my Amiga version now. I will make sure of things.

Yes, indeed its a tick bug, the new speed up feature caused enemy A.I to lapse

.. i need to run a few tests before updating

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One bug fix leads to another with this... for some reason, introducing the advancing of time really messed with a.i decision making because it skips 'steps' then I am thinking, the enemy is not planning things right now... one test it made 3 woodcutters and 2 planters and other stuff before the sawmill was built, it was 'stumped' XD I just need to do another few days of testing, call the version that is current a blessing in disguise, to warm your feet a little. Will post an updated version by Thursday I think.... busy week this one.

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Great. At least I know that I'm not going mad or misremembering things. Played this a lot when it came out.. Thanks again for your efforts. I won't touch game speed option during next session (unless I click it by accident).