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(+1)

Neat game!  I couldn't tell if my performance in panning affected how much gold I got, or just how quickly I got through it and the gold was just random based on where I started panning.  Controls for panning were... a bit painful, I'm going to have to take a break from the keyboard after this!  I managed to get all of the upgrades, but I guess there's no game ending / victory condition (if that's true, maybe make a note of that on your game page for future players, or if there is something I missed, maybe a hint / let people know to look for it).  Nice art and sound, and pretty unique gameplay!

Hi, and thanks for the feedback! I did the artwork, and I'm happy to hear you enjoyed it. For your first question, your performance only determines the speed with which you sift through the dirt; the amount of gold collected is determined by your pan upgrade and location.

Also, once you've purchased all upgrades, I'd recommend talking with the shopkeeper. ;)

(+1)

Oh, interesting, I didn't realize the shopkeeper was interactable :(.  I don't think my fingers/keyboard can survive another run-through though, so I guess I'll have to be left in suspense.

(1 edit)

Hey thanks for playing our game, the dirt sifting is based on how much distance the pile moves, the idea is that it speeds up as it gets smaller since there's more room for it to move. I appreciate the feedback and will consider reducing the thresholds for reducing the dirt in a later rendition.