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I loved the whole marketing you did, of the crossed out advertisement, the interface in your game took me way back (is it a DS?) the way the colour changes, and the fact I could Raze all the naughty angry fairies houses, to go back to a peaceful plane... 

PS: I really enjoyed reading your discussion with HeroRobb below, it gives allot of insight to the whole concept.

Haha, I'm glad you appreciated my silly little advertisement; I couldn't help but imagine how back then that console advertisements were really cheesy!

Regarding the interface - I was using a Gameboy palette set for Aseprite (I'd been playing a lot of games lately that use Gameboy-themed colour schemes, so I kinda wanted to do one myself)
The console itself is actually based on the Game & Watch consoles (I got the asset here), but I adapted it to be a bit more like a DS. So in a way, I'm taking inspiration from a lot of consoles, I guess? My fondest memories are of the Gameboy-DS era.

I initially wanted to make it possible for the player to freely choose the colour palette, but then I was given the idea from a friend that I could try incorporating weather, so I saw that as an opportunity to add in colour swaps as a feature!

I'm a liiittle concerned about how you treated your fairies, but it's nice to take a break from the hustle and bustle of the city life! They aren't ready for it yet, clearly...

Thanks for taking the time to read into the discussion below, and for checking my project out, of course!
I had a lot of interesting moments with development, trying to figure out what might work and what wouldn't, based on the theme I was trying to portray. In a way, it's a tiny world in more senses than one!