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(+1)

Hi! Thank you so much for playing for a full 30 minutes and writing up such detailed feedback. This kind of write-up is the most valuable thing a developer can get.

Let me go through your points one by one.

On the UI being overloaded and the first pebble purchase being hard to find: I've had the same comment recently, so I'm currently trimming and reorganizing the UI text. For the pebbles, I'll have the tutorial point out the shop location one more time.

I'm really glad you saw the capture loop as the core of the game. I agree that after about 20 minutes the bait → hide → hunt cycle starts to feel repetitive. The first new weapon shows up too late, which is probably why that stretch drags, so I'm adding "unlock the first extra weapon earlier" to my balance list.

Animals getting stuck behind trees on their way to the bait is a movement logic issue, and they should be routing around obstacles. I'll look into it.

For the zoo side, you're right that filling it up is pretty much all there is right now. Visitors growing in number and reacting to the animals is something I want to add too, and I'll be figuring out where it fits as I prepare for the Steam release.

Please leave a link to your game and I'll definitely play it and leave feedback. Thanks again :)

If you have some free time, please give my game a try :)

https://itch.io/t/6965861/feedback-wanted-honmoon-prototype-2d-action-platformer...

Got it, thanks for the link. I'll play Honmoon this week and leave my notes in your thread — where the loop first slowed down for me, anything that confused me, and what made me want to keep going. Will also drop a line here once the build with your points (earlier net gun, visitor reactions, animals routing around trees) is up.

Thank you! I’ll give it another try when you release a new version :)

안녕하세요~ 늦었지만 Honmoon 20분 정도 해 봤습니다.

처음 시작할 때 조작키 설명이 잘 나와 있어서 헤매지 않고 바로 들어갈 수 있었어요. 저한테는 재밌는 게임이었습니다. 타격감이 확실히 느껴지고, 발차기나 벽타기처럼 할 수 있는 동작이 많아서 이것저것 섞어 보는 재미가 있었어요. 전투 중 SP 관리도 밸런스가 나쁘지 않게 잡혀 있는 것 같았습니다.

하나 헷갈렸던 건 게임을 끝내고 싶을 때 어떤 키를 눌러야 하는지였어요. Esc를 눌러 봤는데 아니더라고요. 결국 Alt+Tab으로 빠져나와서 껐습니다. 제가 놓친 걸 수도 있는데, Esc에 일시정지 메뉴랑 「게임 종료」가 있거나 처음 조작키 설명에 종료 키가 한 줄 들어가 있으면 좋을 것 같아요.

그리고 지난번에 새 버전 나오면 다시 해 보신다고 하셨는데, 들숲 도감이 그 뒤로 꽤 바뀌었어요. 잡는 순간 연출, 초반 보상, 레벨업하면 오두막 안내 같은 것들이요. 시간 되실 때 한 번 더 봐 주시면 감사하겠습니다. 바뀐 내용은 여기 정리해 뒀어요: https://dlgkrwn02.itch.io/deulsup-dogam/devlog/1680078/bigger-catches-margin-notes-cabin-guide-10551062-

감사합니다! 주말에 플레이 해보겠습니다~ 좋은 명절 보내셨기를 바랍니다 :)