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(2 edits) (+1)

Well done, very cozy, and IMO the graphics are amazing. This crayon art style is nice. This game is a good start.
Some minor recommendations:

- When dragging from the buns, please just take the right side of the bun based on your plate. It seems unnecessarily annoying to get the wrong side of the bun ;-)

- "More food = more points":
-- I first thought that means: When the burger has more ingredients it gives more points, but this is not the case - maybe i should, though, because big burgers reduces your options for your additional treats.
-- Change the text to "More ADDITIONAL food = more points" - this would make it clearer that you can deviate from the client's wish.

-- When adding more than 1 additional food, shouldn't you then get more than +100 points extra? Like adding 3 add. food = +300 extra? Otherwise I don't know how to get 2000 points... maybe I missed something, though...

Bugs:
- In the day 3 report the game seems to crash / end   with the last sentence "You could had done"
- One day I had spent all my buns and the moon was all gone. Then no customer came and the day did not finish, keeping me stranded there.

You wrote "sorry, I didn't have time to compose my own music for this game", but there is not need to be sorry here. You had the composers in the credits, so perfectly fine! BTW, the music is nice and well chosen. Like it.

Cool relaxing game. You should go one from there. You have a good start, I'd say :-)

(+1)

Thank you!
I really agree with you, the buns are unnecessarily annoying, and I wish I had fixed it… my bad!
The “more food = more points” text could've been worded better, but it would be more true if I had finished the order checks…
I scheduled the last day of the jam for polishing up things, but I was very sick and had to go to the hospital that day. (I exported the game and touched up some stuff with my phone lol).
And… oh, the third day and moon bugs you mentioned make sense… I forgot to remove some placeholder stuff and didn't notice it because I didn't play the game before publishing it!
The “2000” points are impossible though… on purpose. It's meant to be impossible. For you to try something that it's not possible just because someone said so.

The score is arbitrary because some people think more about numbers than people. That's why the third day doesn't say “score”, but “animals saved”. The game is meant to be some sort of “social criticism”!
You can gain more points if you use more ingredients with a single customer, but you're essentially starving another. Or If you give everyone at least a decent meal they're going to be happy, even if it's not what they wished… because they really need it. But you always gain points, even if you don't give anything to a customer.

(+1)

It was really charming the whole game. The story, the music and the graphics. Definitely a really cool and well polished tiny game.