Thank you!
I really agree with you, the buns are unnecessarily annoying, and I wish I had fixed it… my bad!
The “more food = more points” text could've been worded better, but it would be more true if I had finished the order checks…
I scheduled the last day of the jam for polishing up things, but I was very sick and had to go to the hospital that day. (I exported the game and touched up some stuff with my phone lol).
And… oh, the third day and moon bugs you mentioned make sense… I forgot to remove some placeholder stuff and didn't notice it because I didn't play the game before publishing it!
The “2000” points are impossible though… on purpose. It's meant to be impossible. For you to try something that it's not possible just because someone said so.
The score is arbitrary because some people think more about numbers than people. That's why the third day doesn't say “score”, but “animals saved”. The game is meant to be some sort of “social criticism”!
You can gain more points if you use more ingredients with a single customer, but you're essentially starving another. Or If you give everyone at least a decent meal they're going to be happy, even if it's not what they wished… because they really need it. But you always gain points, even if you don't give anything to a customer.
