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(+1)

I really liked the sense of depth — it felt fresh and different! The progression system is also really fun and makes me want to keep playing.

I think it could be even more enjoyable if there were more enemy types in addition to the rocks. Also, when defeating a larger enemy, adding a little more impact — something like a brief hit stop or stronger feedback — could make the victory feel much more satisfying.

I’m going to keep playing and see how far I can get!

(+1)

Thank you, tami_tac! Good timing: 0.7.1 went live today and it is exactly about that impact – every break is now one of four tiers, and a big rock, a gold rock, a Colossus phase or shaking off Bravor gets its own hit stop, flash, camera kick and bass. Would love to hear whether it hits the mark for you.

More enemy types is on the list too – since 0.7.0 there is Bravor, a pursuer behind the ship; a proper boss character is next. Thanks for playing on!