Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Even though the controls are super smooth, I'm so bad at piloting the ship lol. I couldn't get more than two planets cleared and sometimes got lost in space, idk if more distinguishing landmarks could have helped or not because I have horrible spatial awareness. Is there a way to gain more missiles if someone like me can't aim and shoots the whole load of them? Overall, I feel like this is a solid spaceship shooter. I don't really have much else to critique here.

(+1)

There currently isn't a way to acquire more missles. I thought about having the buildings drop them, and having the dropped missles tween to your ship, but I had a few people play test it and no one mentioned running out of missles. Bit of an oversight I suppose... oops xD

The spatial awareness is an issue I ran into personally. It can be difficult to reorient yourself. I thought about adding a 3D map in the cockpit. However I didn't account for that in my original time budget. I maybe could of pulled it off, but instead spent the extra unallocated time polishing up some things. Next time I'll consider game play over polish, should a similar situation present itself.

Thank you for your feedback. It's extremely valuable in learning to develop quality games!

Depending on the time constraints, if not a lot of other people have the same issues as I did with the missile count and the orientation, then maybe it would be better to spend the time on polish, which will make the game better for a lot of people, rather than adding/fixing something that only someone like me would find beneficial. Idk. It's up to you.

(+1)

Fair point, however for me this is all a learning experience. I personally value any and all criticism. Even more-so if it has merit. I believe yours does.

I don't just want to learn to develop games, that's the easy part. I want to learn to develop GREAT games. Other gamers insight is extremely important for that to occur.

In hindsight, I feel the additional features would of helped more than the polish did in this case. Ultimately though, a great game needs both :)