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I agree, we live in a world where the top want more and leave less and less for the little guys... aka us. 

Just so you know, you can learn Unreal Engine, just like I did.. I have actually been working on my very first game and I released a demo not long ago and I can tell you I have never made a game before and never touched UE5 before this project. 

I recommend is to write down the type of game you want to make, start small and simple, this includes the name of your game, genre, style and some basic features. 

Then hop on YouTube and just sift through the endless amounts of Tutorials that guide you through the basic common set ups and go from there. 

I'm a creative person myself by nature, love making stuff, drawing, 3d printing etc so this is just another medium I can build on, and also as a visual learner, you have 2 options to use when starting in unreal engine, C++ or Blueprints, most people use Blueprints becauses it's far easier for newbies to manage the engine. So don't give up.. 

(+1)

Thanks for the advice and reassurance. Yup, I went with blueprints when using Unreal, and I found it quite intuitive. I suppose the problem was that I didn't have a clear idea of what I wanted at that time, so I got intimidated by the idea of handling a project on my own. I think your suggestion is right: to consider what kind of game I'm aiming for exactly, and start simple (I have a better idea now).

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Yeah, it's a lot because you don't have a concrete path, once you place the first stepping stone, it will soon enough be easier.