*"Hey! Thanks for getting back. Actually, we are shifting gears and building a compact, stylized GTA-style open-world action game rather than a massive AAA scale. I'm handling the game design myself, and now I've got a couple of crew members teaming up with me (we're a 3-person core setup).
We want to build a cool open-world prototype—something with urban driving, missions, and sandbox action, even if it fits a retro or stylized 16-bit/indie constraint like the GRC. If you or anyone else wants to jump in or check out what we're cooking, let's connect!"*