Thank you for the feedback! I really appreciate you letting me know about this.
I honestly didn’t notice this issue during my testing, so thank you for pointing it out. I’ll look into it and get it fixed as soon as possible. The fix should be included in an update soon.
As far as I can tell, the issue is specific to the WebGL/browser build. It does not occur in the Unity Editor or in standalone builds, so it shouldn’t affect the asset when used in a regular build.