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(2 edits)

One thing that is not entirely clear to me is that with the introduction of the tag system, do the descriptions actually have a gameplay effect? Take the 'shy' tag for example:

"Is happier the less passengers they are adjacent to"

That can be read as both flavour text as well as a game effect. Is it both? Or should I only be focusing on the adjacency effect? The 'schmoozer' tag has clear flavour text:

"Classic suckup."

So the mixing of these two creates a little ambiguity for the player. Remembering the Jam version which did have these mechanical effects makes me wonder if they are still a part of the game or if the text is just a remnant that needs updating.

One idea is to take a leaf from card games and italicize flavour text and/or bolden the rule/effect text. Just a way to distinguish the two would be helpful!

(+2)

Yeah italicizing the flavor text would probably be a good idea, I'll roll that into the next update.