One thing that is not entirely clear to me is that with the introduction of the tag system, do the descriptions actually have a gameplay effect? Take the 'shy' tag for example:
"Is happier the less passengers they are adjacent to"
That can be read as both flavour text as well as a game effect. Is it both? Or should I only be focusing on the adjacency effect? The 'schmoozer' tag has clear flavour text:
"Classic suckup."
So the mixing of these two creates a little ambiguity for the player. Remembering the Jam version which did have these mechanical effects makes me wonder if they are still a part of the game or if the text is just a remnant that needs updating.
One idea is to take a leaf from card games and italicize flavour text and/or bolden the rule/effect text. Just a way to distinguish the two would be helpful!