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(+2)

Finished up the content thus far.


- Beginning is just a bit too slow and short. While I understand the need for balance and progression (which there definitely is a strong feeling of that) I feel that many would bounce off of the game as a result. You are just so slow and there is just such little time at the start. Consider potentially increasing walk speed and initial timer to assist with this. 

- Objects are too much of a brick wall. I feel walking against a tree should not completely halt all movement; instead, the player character ideally should slow down and slide around it. Feels too much like everything is an unforgiving rectangle while they probably should be more like cylinders. This is especially noticeable during the boss where you will mostly fight respawning rocks and trees while kiting as opposed to the boss and ads. 

- I feel as though the magnet range on the campfire is just a hair too short. It felt like many times the angle of it specially made approaching from behind the campfire take longer than you would expect to deposit your items. Consider increasing the radius in more of an oval with a slight increase on range behind the campfire to alleviate this. 

- Boss arena feels a little too cramped. This is both in relation to the issue with objects stopping all movement and just the issue of the amount of npcs that end up spawning (including companions). It just gets a bit busy and I feel like restricting the arena in other ways could be more interesting. That said, I did ultimately win with a bunch of goblins tearing through the boss. 

- Boss feels a bit difficult to interact with directly. You can react and whiff punish one of his attacks, but the other comes out too fast to react to and requires you to either tank the hit or not interact and rely on your goblins/cannons. If that is the intent that is fine, but I feel like you could increase the windup and change some of the hitboxes to keep up the movement of the player character while allowing them to react to the boss. 


Overall, I thought it was a pretty cool take on an incremental with a great balance of active and passive play. I think overall after the first hump (which was kind of a slog), the progression worked out nicely and I felt satisfied with the length of the demo. Do you have any specific length/amount of content you are aiming for at present? I play these sorts of games typically on a cleanroom computer during down time at my hospital, but this is one of the first that I will be wishlisting for play at home. 

Wow thanks for the in depth and very helpful feedback! We pushed a new patch: Small Patch 2 - The Cauldron Eats First by filthymajesty

Thanks for the wishlist also, we don't have any specific length/amount yet planned as we want to get in more feedback like this to make the current content base game a much better experience. The full game will have more content, bigger world, skill tree and features etc.

If you want to follow the development closer we've set up a Discord :)