I've almost done what you could call "animation" - all two frames of it. I had an issue with my entrance animation (the x direction worked fine but would the y part would just jump due to a logic issue) and I wanted to implement the lip flaps you get in LOTW1 as the NPC "says" the top line on the screen.
Took a bit of doing and messing around with timers and rest() commands, but it looks alright:
So I lifted and shifted that lip flap stuff into the next method so when you select an option it does the same thing but now for some reason it's hanging on the rest() command.