Alot of what you suggested were things we originally concepted when coming up with the idea for the game, but 2 weeks of work while still balancing life and all it's demands meant we really weren't able to realistically implement alot of complex systems. Ontop of this, Chubberdy is our only programmer, we put alot of weight on his shoulders to pull through on making the game real, and i'm proud of the result he's gotten! I do agree, the game needs some depth but that's only if chubberdy is willing to continue working on this between the two other projects he has under his wings. I did consider the idea of picking up programming so the workload isn't so uneven next time, but that's only a maybe.