ahh fair fair!, i do really hope its picked up more.
ZelkovaWRK
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yaya! im like tweaking the camera alot becuz i feel like the least time we got to dedicate on it because i was focused onnn bugtesting and whatnot yknow .
also the teasing fwas for a purpose.. i was planning on adding like little optional story bits between levels n worldbuilding. and thats were all the much bigger things for the freaks (me) are mostly gonna reside. because i was debating on giving them larger sizes for the levels but i couldnt figure out a Fun Gameplay Reasoning
I think this game is Neat! i think its a cool concept!
and credit to the artists to were its due the art in the game is also very well made.
But i do have a few thoughts i want to share out of best interest for the gameplay. (and i say his as somone who played through the game 3 times for around a hour and a half). i will not be commenting on the bugs as that is a bug and not intentional developer intent and should not be faulted for in a gamejam
currently as is i think its lacking in a few departments.
First is the suspicion meter. not getting caught is good! but the way suspicion is gained is a lil wonky.
if you do nothing the meter will still rise by itself, which i feel is, a lil wrong to say the least.
but if you do everything and keep doing stuff at max meter you'll still win before the second catch bar is filled.
takes around 10 minutes to win if you do everything and i sat trying to lose for a solid 45 minutes! And Still Won! (also if you get the second bar to appear once it becomes bugged if you win and go back in where it never appears again)
Second is the jobs. because as currently they are almost completely cosmetic besides the workplace they go to,, and its, ok,,. but with something you could have like, the maintenance workers fix sabotaged equipment! and you could lure them away from fixing the main departments by affecting the electrical/boiler equipment!. or something like the security officers regressing weight on any workers at abnormally high weights. or the scientists working on a overarching thing like plague inc where you lose if you let it go too far. or the executives limiting the effectiveness of sabotages because its not in "company policy" but doing stuff like the spam mail n overtime made them loosen up on the rulings. (this part is entirely subjective but i think making the player take multiple decisions into account and weigh their options equally would provide more of strategic challenge) (this part is also less of a complaint about the game and more of a "What If" with this part that i think could of been expanded on, its. Fine as of current)
Third is the sabotages themselves.. due to being statistically weird. because of each employee having 100/100/100 in each stat, you'll almost always reach 100% fatness before you reach 100% suspicion, besides the external factors of seeing a heavier employee. (but as stated earlier this still doesn't really, affect anything). you never really have to choose the healthy options because they just stall the game without really helping your suspicion,, and putting on the This is my opinion and idea hat. What if employees had a schedule they followed throughout the day and making everyone immobile was a slow multi-day activity. and taking inspiration from lobotomy corporation for a second,, what if you had a limited resource you could use to lure employees to a specific area, and sabotaging their workplace while they aren't there is how you prevented suspicion rise, , and what if, while their productivity is high they wont interact with a sudden change like "slightly wider seating" to "Gaming Setups". (because with the issue of suspicion is really hard to lower productivity in a meaningful way as well)
Because, the way i read the game's implication is that this was like some sci-fi-ish research facility dealing with Secretive stuff and thats why your infiltrating it. but the employees didnt really, care at all that they got fat with a alot of the writing seeming like theyd rather not work at all.. (maybe there could be a company loyalty rating on the employees and that affects factors ontop fo their productivitiy ? (im spitballing here for fun lol ))
we're veering into the ideas zone now because i Really Like The Idea Of This Game !! but im also a freak about game design and im really passionate about things like this.
You could do something cool like having 1 of each department instead and have a dedicated "Head" of that department which controls a global "Department Suspicion" that leads into "Facility Suspicion". and these could have varying affects depending on how high they get instead of just losing when you fill it.. This could also let you tie a story into the game proper! with dedicated characters , While keeping a majority of the people in the game regular generic workers ! because seeing how the facility reacts to this over the course of a long period of time would be so interesting to see!!!
it'd also be nice to see what the player is,,are they a computer ? virus? hacker? I want to know their motivations behind doing this !!
also as other people have said seeing more interactivity with the backgrounds and facility would be awesome to see ! and seeing how they as they get fatter the more difficult it makes for them to do their jobs,,
Honestly id love to talk more about this if you'd want to,, i can hand over my discord to discuss it..
but tldr :
good game idea, good art, would like to see more indepth gameplay n a story behind everything. i say this out of love of the game , :thumbs up:
