Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yes! Each profession already has its own introductory quest line in the current source. The farmer starts with basic farm work, the merchant works toward a first stall sale, and the mercenary has a combat-focused introduction.

I'm still testing whether those opening tasks make the differences clear quickly enough. Ideally, players should get a feel for their profession by doing something useful, without having to read a long explanation first.

That sounds like a good approach. A short profession-specific intro should help players understand the role quickly without needing a long tutorial. The merchant and mercenary paths especially sound like they could feel very different from the farmer start.