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Yes, replayability is one of the things I'm looking at now.

I want to keep the core loop simple, satisying and endless rather than add lots of changing objectives. Block Blast is one reference for that rhythm: mostly stable rules, with occasional situations that force you to think more carefully.

For Lex Blast, I'm experimenting with periodic challenge rounds, for example starting from a single central anchor and a more constrained rack, to create those moments of extra tension without changing the core game.

Do not hesitate if you have ideas or recommendations.

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The periodic challenge-round idea sounds like a good fit if you want to keep the core loop simple. One thing you could test is a small rotating rule modifier, like limited rack space or a temporary scoring bonus for a certain letter pattern, so the challenge changes without changing the main game too much.

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Yes this is the spirit. Out of curiosity did you have a chance to give it a try? How far were able to go?