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I really wanted to like this one. Clearing landmines in the Falklands is a great cause, and you seem to be building this in a real intellectual way. Awesome.

But I got stuck pretty fast – Same place as PGad, I think, at the field after the debate. It was a bit overwhelming. Lots of menus to open, but not clear which things mattered at the moment.

My confusion is probably addressable with more careful UI work, taking a more guided approach maybe? And of course that kind of thing takes time to balance and polish.

Thank you for playing! 

After the jam I'm planning to make the protagonist have a thought bubble to indicate that s/he should speak with the NPC.

A kind reminder that there is a level select which you can use. I made it in the hope that if someone got stuck they would use it to see the rest of the game.

Definitely there is always more polish that can be added. I'm working on it.