That sounds like a strong direction. The per-species and per-habitat differences should help keep the loop from feeling repetitive, especially with changing tools, weather, and time conditions. I also like the idea of rare flock and herd behavior — that could make certain encounters feel more memorable.
Thank you! I'm glad the direction makes sense to you. The flock and herd behavior is one of the parts I'm most excited about — the goal is to make those rare encounters feel like a small event rather than just another catch. I'll share more once the per-habitat variations and weather/time conditions are in a playable state. Thanks again for taking the time to read through it!