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Good question, and it's the thing I've been working on most. Right now the approach already changes in a few ways: dangerous species tear nets, so you need the tranq gun and have to deal with them charging you; some species only show up at dawn, at night, or in certain weather; cliff dwellers (goral, lynx, golden eagle) need climbing gear and slow you down on the rock; and the Asia map cuts your gear effectiveness in half, with tracked hunts where you follow calls and prints instead of waiting. Bait is a lure, not a trap — it only lowers an animal's guard for a moment, so a jumpy species in open grassland plays very differently from a slow one in the reeds. Endangered species each have their own condition (a time window, a habitat, sometimes rescuing them from a poacher's snare).

What I'm adding next is more of that per-species and per-habitat: grandpa's camp will become a feeding site that draws certain habitat groups at dawn and dusk, and a sighting log that gives you the exact time/weather/zone conditions for a species' legendary variant. I'd also like flock and herd behavior (spooking one bird spooks the group) and species that react to your dog differently. So the long-term answer is yes — fewer new animals, more different ways to reach them.

That sounds like a strong direction. The per-species and per-habitat differences should help keep the loop from feeling repetitive, especially with changing tools, weather, and time conditions. I also like the idea of rare flock and herd behavior — that could make certain encounters feel more memorable.

Thank you! I'm glad the direction makes sense to you. The flock and herd behavior is one of the parts I'm most excited about — the goal is to make those rare encounters feel like a small event rather than just another catch. I'll share more once the per-habitat variations and weather/time conditions are in a playable state. Thanks again for taking the time to read through it!

Thanks for the detailed explanation! The per-habitat and weather/time variations sound promising. I’ll keep an eye out for the next update.