Played game to completion of current content,
A few good parts to this and could be a good idea, few points of note though, the scaling seems off, it's rather dull waiting for coins to just drop and some of the upgrades for the helper are useless until maxed and don't feel impactful.
The change to the red rush was a bit jarring, the change from 1 coin to 10 wasn't explained and coin generation was painful as hadn't been prioritised at that point, additionally it would have been nice to have wheel of fate running in the background for passive income as the game once again slowed to a crawl, I ended up going back to the wheel just to be able to get some income and upgrade a few more times and add some helpers before eventually going back to red.
The final upgrade of bombs once again failed to make an impact, having to save up what was a significant sum for pretty poor outcome was not ideal.
Currently this has limited gameplay which is fine as I assume this is an alpha but this needs some significant work going into this to make this an enjoyable play.
Suggestions for improvement:
Improve scaling of money gain
Make upgrades feel more impactful and worth getting
Make the 'special' coins a chance drop for the helpers rather than a manual process which can be upgraded
Have previous pages provide a passive income
Add more variety and improve user retention, currently this is just a game to click a button to upgrade every few minutes or so, nothing actually drawing you into continueing playing