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What's the point of a 2.5% range increase? Give me something useful. Also, you forgot to make the turret costs go up after you place each one. You can just spam low-level turrets.

You make a good point, so I'm going to rethink some of the upgrades. I'm also definitely going to implement increasing turret costs, that's a good tip

If you have any other feedback: like if the levels feel too long or short, or if the enemies feel too weak, please let me know.