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(+1)

Strange issue with the reload? Though, technically I should have disabled save/load all together for this. That being said, I will need to test my save/load system in the broader context of the game to make sure there's no bug.

Thanks for giving me feedback!

Of course! I referenced and refactored a lot of your save/load code from the tutorial to set up a room to room autosave for a project I'm working on, it's working pretty well with no bugs so far. Would there be a persistent data entry flag involved with the boss spawn that might be causing it?