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Yeah, there is a lot of notifications going on in the early game. I will think of something to reduce that; maybe there are some notifications that doesn't need to show or I can even add a toggle button to show/no-show specific notifications.

The idea on the battle start screen was to show the enemies so the player would be able to check information about them (Hp, Attack, Defense, etc).

I had the impression that it would cause confusion. I'm thinking about removing it and instead, add a new button on the left side main menu named "Bestiary" where the players can go and check detailed information about the enemies they already defeated.

The idea of the game is to be an Idle game indeed. There is one way to speed-up the battle but it is from the main screen, by clicking on the enemy icon. Putting something like that inside the battle screen is a good idea, I will consider that for sure.

Thank you for the great feedback!

Did you already unlocked the skill tree? If so, what do you think about that?

The pre-battle screen starts to make sense once you begin assembling your squad.

As for the idle mechanics—that’s fine, but while node speed-ups *seem* like they might accelerate progress, in reality, they’re useless because the boost is too weak.

The skill tree seems pretty cool, especially with that feature that lets you add custom branches.