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(5 edits)

- It would be cool to have a "Booster" button during the battle mode—giving access to accelerated gold farming while watching the fight (right now, watching the battle feels like a waste of time, but the fights are fun to watch!). Perhaps this unlocks as you progress; I’m not sure.

- Right from the start, I felt overwhelmed by how much opened up at once—quest notifications, achievements, items, and more; it took time to sort through everything (maybe there are ideas for making the onboarding smoother). Also, the notifications had expiration timers, so you didn't have time to look through everything at your own pace. (ah, found that timer stops, when you hover over banner..ok^^)

- There were too many achievement notifications, even though they were just informational banners (requiring no action like collecting bonuses); perhaps it would be better to combine them into a single notification banner.

- At the start of a battle, there’s a window for selecting a battle stage - as i got it, its this a preview of the waves? It feels like choosing the wave to start the battle from, even though it always begins with the first wave. upd. I grasped the concept later: you choose your squad composition before the battle starts.

- Regarding gameplay speed—the player's impact on progress feels too weak. Clicking on a mine or forest seems to provide very little acceleration. As I mentioned earlier regarding combat, it would be better to place the speed-up button inside the combat view so it’s less tedious. It feels like there should be more active elements; otherwise, you mostly end up waiting for resources to accumulate just to make minor upgrades. If the game is designed as an "idle" game, that’s fine—but then there should be a mechanic like a node-harvesting efficiency buff (e.g., you log in, click a mine to boost it for 10 minutes, come back later to collect rewards, upgrade, repeat, etc.)

ps i will update comment, if find something else during gameplay :)

Yeah, there is a lot of notifications going on in the early game. I will think of something to reduce that; maybe there are some notifications that doesn't need to show or I can even add a toggle button to show/no-show specific notifications.

The idea on the battle start screen was to show the enemies so the player would be able to check information about them (Hp, Attack, Defense, etc).

I had the impression that it would cause confusion. I'm thinking about removing it and instead, add a new button on the left side main menu named "Bestiary" where the players can go and check detailed information about the enemies they already defeated.

The idea of the game is to be an Idle game indeed. There is one way to speed-up the battle but it is from the main screen, by clicking on the enemy icon. Putting something like that inside the battle screen is a good idea, I will consider that for sure.

Thank you for the great feedback!

Did you already unlocked the skill tree? If so, what do you think about that?

The pre-battle screen starts to make sense once you begin assembling your squad.

As for the idle mechanics—that’s fine, but while node speed-ups *seem* like they might accelerate progress, in reality, they’re useless because the boost is too weak.

The skill tree seems pretty cool, especially with that feature that lets you add custom branches.