- It would be cool to have a "Booster" button during the battle mode—giving access to accelerated gold farming while watching the fight (right now, watching the battle feels like a waste of time, but the fights are fun to watch!). Perhaps this unlocks as you progress; I’m not sure.
- Right from the start, I felt overwhelmed by how much opened up at once—quest notifications, achievements, items, and more; it took time to sort through everything (maybe there are ideas for making the onboarding smoother). Also, the notifications had expiration timers, so you didn't have time to look through everything at your own pace. (ah, found that timer stops, when you hover over banner..ok^^)
- There were too many achievement notifications, even though they were just informational banners (requiring no action like collecting bonuses); perhaps it would be better to combine them into a single notification banner.
- At the start of a battle, there’s a window for selecting a battle stage - as i got it, its this a preview of the waves? It feels like choosing the wave to start the battle from, even though it always begins with the first wave. upd. I grasped the concept later: you choose your squad composition before the battle starts.
- Regarding gameplay speed—the player's impact on progress feels too weak. Clicking on a mine or forest seems to provide very little acceleration. As I mentioned earlier regarding combat, it would be better to place the speed-up button inside the combat view so it’s less tedious. It feels like there should be more active elements; otherwise, you mostly end up waiting for resources to accumulate just to make minor upgrades. If the game is designed as an "idle" game, that’s fine—but then there should be a mechanic like a node-harvesting efficiency buff (e.g., you log in, click a mine to boost it for 10 minutes, come back later to collect rewards, upgrade, repeat, etc.)
ps i will update comment, if find something else during gameplay :)