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(1 edit)

Quick update — I ended up agreeing with your point enough that I changed the prototype. Full automation was making the player too unnecessary, so I reworked it so the diverters handle the routine baggage while special hand-check bags still require manual sorting. Once all three diverters are running, the workload also increases, so automation creates headroom instead of basically playing the game for you. I also added a 1x/2x speed option for pacing. Thanks again — your comment genuinely helped improve the game. If you happen to try the updated version, I’d be curious whether this feels like a better balance.