Hey, I gave your game a play. Very interesting! Love the lofi, ps1 aesthetic. I see the previous comment about giving more feedback about progression and things, and I think I agree on that count. But maybe making it ambiguous could be interesting too. Like, you never actually know if you're making the right decision or not? But that might be more interesting than actually fun? I saw the 4 red lights, and had one light up. Does that mean I got one wrong? Anyway, overall very intuitive in terms of how it works, and an I like that it's a "simple" decision based on not too much information. And I love how the story and world unfolds slowly with each new person. Here's a few specific notes:
--Making the player type in the number feels a little tedious, but maybe that's the point? A mundane job where you decide on life and death. Same thing with all of the repeated text on all of the reports
--I really like the sudden shock/effect when you choose the red button. Hammers it home.
--I didn't encounter any bugs
--Why can I always ask them to repeat their number? Can they get it wrong the second time? I never saw that, but maybe I didn't play long enough (or I wasn't paying attention).