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Hey, I gave your game a play.  Very interesting!  Love the lofi, ps1 aesthetic.  I see the previous comment about giving more feedback about progression and things, and I think I agree on that count.  But maybe making it ambiguous could be interesting too.  Like, you never actually know if you're making the right decision or not?  But that might be more interesting than actually fun?  I saw the 4 red lights, and had one light up.  Does that mean I got one wrong?  Anyway, overall very intuitive in terms of how it works, and an I like that it's a "simple" decision based on not too much information.  And I love how the story and world unfolds slowly with each new person.  Here's a few specific notes:

--Making the player type in the number feels a little tedious, but maybe that's the point?  A mundane job where you decide on life and death.  Same thing with all of the repeated text on all of the reports

--I really like the sudden shock/effect when you choose the red button.  Hammers it home.

--I didn't encounter any bugs

--Why can I always ask them to repeat their number?  Can they get it wrong the second time?  I never saw that, but maybe I didn't play long enough (or I wasn't paying attention).  

Hello! Thank you so much for playing my game and for the great feedback.

I actually made this in 7 days for the Brackeys Game Jam, and I really want to improve it because I’m planning to put it on Steam. The theme was 'trust no one,' so I put it into the game in two ways: will you trust your emotions or the system?

Regarding your note about the tedious typing and repeated text, that was actually intentional! I wanted to create that mundane, bleak job atmosphere where you feel like a small cog in a massive bureaucracy. However, for the Steam version, I will definitely work on balancing and polishing this so it stays engaging without losing that specific vibe.

Thanks again for the support and the specific notes, they are very helpful!