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I was planning on leaving the character facing the last direction he went, but I took way too much time trying to implement omnidirectional shooting (which I gave up on), and I couldn't come up with a quick solution to make the player remain in the same direction as he was going. My knowledge with programming is rather limited at the moment, since most of the times I would do the graphics when it comes to working in a team, and because I decided to join this jam on my own I didn't really have the time to stagnate on one problem, so I had to find a way around it. I do appreciate and agree with your criticism, and I am fully aware of the game's flaws, thank you so much for taking your time to at least try my game!