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Thanks for playing! I originally made this game in Unity. After switching to Godot I tried remaking the 6dof movement but I kept having issues with jittery camera movement and rotations freezing randomly. You should check out my other game "The Loss of the SSV Avius" which is a newer attempt at a zero gravity FPS in godot... it's not 6dof but otherwise its very similar to this. Let me know what you think of it!