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(+1)

Haha, this guy gets it (:
Yeah, the choice of controls was done to try and apply the theme of the jam to more abstract concepts. We tried to make the player not trusting their own intuition, reflexes and their very next step in a way that may be frustrating at times, but hopefully eventually rewarding .

We're already at work on the next version, so more content (sounds included) are coming.

Thanks a lot for the feedback!