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(+2)

I was initially a bit angry with the orthogonal controls on isometric grid but somewhere I have read someone's interpretation that you cannot trust your own steps - if that was intentional then this is a masterclass in incorporating the theme.

The world is visually consistent  and very eerie and the characters are clearly mad which is very immersive. I think that having some more sounds/music to break up the monotony of jumps would be nice.

Overall the game has a very compelling atmosphere and conveys its message clearly - great job:)

(+1)

Haha, this guy gets it (:
Yeah, the choice of controls was done to try and apply the theme of the jam to more abstract concepts. We tried to make the player not trusting their own intuition, reflexes and their very next step in a way that may be frustrating at times, but hopefully eventually rewarding .

We're already at work on the next version, so more content (sounds included) are coming.

Thanks a lot for the feedback!