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(+2)

over all, very solid as a demo. bugs: only one major one, game freeze/crashed seemingly at random.

other issues: reloading the game basically removes all bought atoms, which would be fine, except it doesn't reset the price as well. (easily fixable by just adding all atoms together to see there total, storing that, then spawning the atoms at there most fussed). also antimatter is a bit bad because it can connect without player interaction which can destroy a atom the player wanted to keep (easily fixable by making it only enter the "combustible" state after the player launches it manually).

pros: allowing early gain of multiple prestige points at once is super nice as a QOL. overall game play loop is fun. upgrades are all fairly unique/varied.

personal: it feels like progression is a bit slow. even after a few prestige the growth scale only changes from the thousands to the tens of thousands, which is a bit disappointing. (one thing other games do is include achievements that give boosts as a reward)

Hi notnamesam!

Wow, thank you so much in advance for taking the time to really try out our demo and give us your feedback.

We’re going to look for solutions to the crashes you mentioned. Did you test it in the browser or via the executable? We know it runs very poorly in the browser; it was never our intention to release it for the web…

The first step will be to implement a system that outputs error logs to make debugging easier!

Losing the atoms is intentional, but we hadn’t realized how annoying it is, and neither about this error regarding the injection price, good catch.

We’ve already tweaked the antimatter mechanics to make them less of a hassle, but your idea is much better!

Regarding progression: That is what we are looking for most in this demo, help understanding how to get the progression right. We’ll get to work on it, making it faster, more fun, and more rewarding.

Thank you very much for your feedback.

Have a nice day.