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(1 edit)

Love the player weight gain update, especially the interactions that change when the main character gets heavier and heavier. Was kinda hoping there'd be gameplay as an immobile main character growing into hyper blob sizes, but the epilogue makes more sense lol. What's on the docket for the next update, or will there be a new game instead?

(+1)

I'm glad you enjoyed the update! My immediate priority is just to fix any bugs this patch might have introduced. But after that, I am interested in a few features suggested by players:

  1. Some way to defeat enemies on expeditions
  2. Make progressing NPCs to immobile give specific rewards tied to that specific character
  3. Larger weight stages sizes

But that said, I am generally pretty happy with the scope of this game, and will probably look to just enhance the experience within the existing loop rather than expand into any more systems.
I also do have an idea for a new game, and changes to my previous game I have been neglecting, and not nearly enough time to do all the developing I wish I could lol.