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Spent 5 hours on a spreadsheet full of every single goddamn active Skill in the game!  Didn't get to the passives yet, but I did give the programmer my source material as well.  I also made some sprites in RPGMaker MV's engine (designed to look different from the game-in-a-game style) for the purpose of causing Deedee emotional pain.

...gonna slap a CW: Dysphoria on this thing, on a related note.

Taking a break now, hoping to edit some scripts from FoxHana and write some of my own before implementing them tomorrow.  We're doing these in screenplay format first because we eventually want to do a voice acting patch after the jam, then I'll implement them using the eventing system.

I will have to push back the tabletop playtest to Monday because whoops I forgot that's when my D&D game starts.  (I'm playing a trans urchin disaster helf  Transmuter who got thrown into a penal colony because I have a type).  I am still open to running up to 4 and our programmer through it if people are interested!