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Whoa nelly these puzzles were hard. Probably the most we've ever wracked our brain for, in any game. We spent the longest time out of any game in the jam so far on this one. Sadly, closed the browser window with ctrl+w before completing the level we were on. Was gettin' there!

I'll implement a save function for the post-jam version. I wasn't sure how to do that for a browser game, but turns out Godot actually makes it very easy.