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Yeah, Damage builds need to be looked at next patch. I'm currently 10-0 for 6 games straight. Just forcing damage, since you can either go Ice Axe, or Pain Doll or that Charge+Slow Abomination I posted below, and they all build out of the same core package. So when you force it, you will hit one of them. And outside of Poison high-rolls, nothing that's in the high tempo 10 day win pool will really be able to race you.

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Yeah all that is getting some kind of nerf. The next patch will be a bit special balancing wise as I will introduce a new way to have enchants.

(+1)

Random thought for a way to nerf: what if you could readily get energy to boost items, but it took exponentially more energy to improve an item the more it has already been improved?