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C:/Users/Your name/AppData/Roaming/Godot/Transfur Chase/logs

Ooo a minute ago

very much appreciated, there seems to be a spam of either:

ERROR: Attempt to disconnect a nonexistent connection from '<RefCounted#-9223363508895176044>'. Signal: 'load_location_end', callable: 'Node3D(Game_node)::main'.

   at: _disconnect (core/object/object.cpp:1640)



or this: 

WARNING: AnimationMixer: 'break_2', couldn't resolve track:  'door_v2/RigidBody3D/Door_p1:position'. This warning can be disabled in Project Settings.

   at: _update_caches (scene/animation/animation_mixer.cpp:725)



or things like that: 

ERROR: Error calling from signal 'body_entered' to callable: 'Node3D(plash.gd)::_on_area_3d_body_entered': Cannot convert argument 1 from Object to Object.

   at: emit_signalp (core/object/object.cpp:1311)  



all those error messages are from different levels but they seem to have nothing in common.
Thanks for responding to my comments quickly btw and I wish you all the best with the development because the game seems really cool.

(+1)

These errors should not cause the game to crash, you can run the game with the --verbose parameter for verbose output. And thank you

(+1)

In this mode, it is recommended to run 32-bit, since logically it should have an additional output.

(+1)

Check 32 or OpenGL render mode

(+1)

Thanks for the help, I'll be sure to check this out and tell you if something's CHANGED. It might take me a while though

It's weird, there seems to be a constant error happening like 30 times every second. 

ERROR: Formatting error in string "%s/%d": not enough arguments for format string.

   at: (.\core/variant/variant.h:917) 


The earliest I crashed was around 3 frames after spawning having only this error pop up.
Aside from that, there wasn't much more I could do with --verbose and openGL/x32.

Unless you'd like me to look for something specific but all the errors seemed to be similar to the ones I listed previously. There were some errors regarding discord or some enemy AI but I don't think those are important.

On the bright side, the in game crash thingy worked for the first time for me so I could relaunch + access the folder with logs quickly.

Last thing I want to mention: The OpenGL rendering looked very weird for me (flickering lights, frequent stutters, not fully lit or loaded roms etc.) but those stutters didn't result in crashes most of the time.

do you want me to send a bug report with the whole log?

(+1)

That would be nice.

does the crash monitor send the log automatically? because my dumb ahh just copied the million characters log into the bug description and now it might take a while lol

ok, this might be easier
https://docs.google.com/document/d/1dml5oNEwWy_3cR3LikvkSsCKq2hxKpgPuuqeOkLWTzI/edit?usp=sharing

man I feel bad for one k going to have to read alla that

I mean, it's all the same, you can probably find an easy way to delete the same text and leave only some of those errors.