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The physical dice-throwing idea stands out. From the trailer, do you think the bigger combo moments are still easy enough to read, or are you planning more visual cleanup for the UI?

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Hi ! 

We’ve actually been working on this quite a bit recently, and it’s something we’ll continue to improve. As the game progresses, the board can definitely get pretty chaotic. While that chaos is part of the fun to watch, readability is obviously important too.

That said, once the player throws the dice, their ability to intervene is fairly limited, so they don’t necessarily need to understand 100% of everything happening at every moment. The main challenge for us is finding the right balance keeping the satisfying chaos while making sure the important moments and interactions are still clear and easy to follow.