(your avatar is so good for critique providing XD )
Thank you for the thorough review!
A significant amount of my reluctance to switch to a blobber style movement system stems from I’m still very new to 3D movement, and not sure I want to add that to my plate. Another piece is that I think it would add unnecessary padding and clunkiness between reaching the location nodes (downside of that being, as you pointed out, it being a bit immersion breaking). But I will keep a look out for things I might add to improve immersion (map moving up and down into view instead of just hard cutting, maybe?)
Clicking the choices vs clicking things in the world is kind of an all-or-nothing choice I’m making. Very few events are answerable by clicking on a thing to indicate your choice, so I’m going with the written options.
Ass cheeks clapping SFX is indeed planned! Attack animations, less so; the assets aren’t really built for such animations. But maybe I can add slashing effects, like old school pokemon or such.
It all does make me wonder if a “Legend of Grimrock, but with TF kinks” would be a viable game though.