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Thank you so much for the detailed feedback! I’m really glad you enjoyed the game, especially as someone who doesn't play many rage platformers.

Balancing difficulty without making it feel unfair was one of my main goals, so hearing that the pacing and tension felt right means a lot to me!

I totally get your point about the checkpoints. Finding the sweet spot between "challenging" and "frustrating repetition" is always a tightrope walk in this genre, but I'll definitely keep your feedback in mind for future level tweaks and updates.

And as for the KNIGHT...It's not a chicken :]